Alchemy spectral element effects

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Alchemy spectral element effects provide a number of creative options in the spectral synthesis engine. Two effects units are available in the lower half of the spectral parameters shown in the source subpage. See Alchemy spectral element controls for information on other spectral element parameters.

Note: You must first perform a sample import with a spectral analysis or draw in the Spectral edit window before you can use any of the spectral engine parameters. See Alchemy Import browser and Alchemy spectral edit window.

Figure. Spectral element parameters, showing spectral element effects units.

Spectral effect parameters

Bloom

Bloom produces a burst of frequencies based on the source sound. Note that this effect requires a small amount of calculation time to collect and release a group of frequencies. As a result, there may be a gap between playing a note and hearing the effect.

Tip: Try single note samples with a strong initial attack, such as a piano, and set Mix to a value that introduces the effect as part of the tail of the sound.

Blur

Blur produces a frequency blurring effect.

Tip: Try a melodic loop with pitch variations to best hear the impact of this effect.

Cloud

Cloud produces what might best be described as a cloud of frequency grains, resulting in a textured chorus effect.

Tip: Try this effect on vocal samples.

Gate

Gate is best described as a combination of a square wave LFO and envelope follower modulation for frequencies in the spectrum. Depending on your settings and source material, this can either produce a choppy sound or a smoother one.

Tip: Drum loops are an ideal starting point when learning uses for this effect.

Glide

Glide creates adjustable, repeating upward filter sweeps that are based on the source content. Note that this effect requires a small amount of calculation time before the results of your adjustments are heard.

Tip: Sources with wide frequency ranges produce a more pronounced filter sweep sound, whereas sources with limited frequencies can result in unique melodic drones as narrow filters sweep across their ranges.

Freq Shift

Freq(uency) Shift moves the spectral bins higher or lower in the spectrum, reducing the level of (or entirely dropping) some frequencies while emphasizing others. This is a powerful sound design tool that can dramatically alter the sound and can introduce inharmonic overtones.

Tip: Try single note samples with a strong initial attack, such as a piano, and blend the mix level so that the effect comes in as part of the tail of the sound.

Freq Stretch

Freq(uency) Stretch is an unusual and powerful effect in that spectral peaks are shifted based on a combination of the Alpha and Beta knobs, resulting in a series of inharmonic stretches and randomizations.

Tip: This effect is highly dependent on the available frequency range in the imported sample. For example, the Alpha and Beta knobs are useful across the entire range with drum loops, whereas the most useful Alpha and Beta ranges are small positive or negative deviations from the center position when used with spoken vocals.

Metallize

Metallize produces classic comb filter style effects.

Tip: Experiment with drum loops to clearly hear the impact of the controls.

Shimmer

Shimmer sweeps the frequencies to varying degrees and speeds, imparting either slow frequency shifts or fast shimmering sounds.

Tip: Try pure organ samples to clearly see the results of the effect in the real-time spectrogram display, particularly at moderate rate settings.

Shuffle

Shuffle randomly rearranges blocks of bins, resulting in an increasingly abstract and scattered sound.

Tip: Import a bell sample, and start with very low settings to see and hear the impact of controls on the sound.

Smear

Smear averages between blocks of frequencies to create a smoother, more consistent sound. It delivers different results to the Blur effect.

Tip: Try melodic loops that have pitch variations to showcase this effect.